Earlier this year I met with Svenia Busonia who was involved in a global research project looking at edtech clusters and the adoptions of various initiatives in diverse regions. Together with her partner Audrey Jarre, she visited India, New Zealand, South Korea, France, New Zealand, Australia, the USA and South Africa. While in Cape Town we discussed the work Cambridge University Press (CUP) is doing in the digital education arena, in South Africa and Nigeria. They also met with local edtech startups Greenshoots, Siyavula, Code X and Rethink Education.
The global buzz unleashed by the release of the Pokémon Go game for smartphones in 2016 exemplifies how augmented reality technology is growing. Educational institutions and app developers are already finding ways to incorporate the exciting, perception-bending capabilities of augmented reality design into lesson and textbook design. Read more about how augmented reality is revolutionizing EdTech:
First: What is augmented reality?
Learning mathematics in a second language has been identified as a major barrier to understanding mathematical concepts and terms for South African learners. The Cambridge Maths Dictionary App (English and isiXhosa) is an easy to use, helpful mobile reference tool for South African learners aged between 10 and 15 years old (Grades 4 to 9). Written in a language that is easily accessible to non-mother tongue speakers of English, the app contains over 900 Maths terms and definitions in both English and isiXhosa. Words are explained using examples relevant to the South African context and entries are supported with compelling visual content to further enhance the explanations and to reinforce the concepts.
Today’s learner needs a rounded skillset appropriate for a job market where digital savvy and the ability to work within multiple disciplines are both crucial. In a world that is hyper-connected through a diverse range of communication technologies, it’s important for learners to acquire adaptable ways of working with others. Educational technology can address these needs, helping learners acquire learning, literacy and life skills.
What are 21st Century Skills? The Three ‘Ls’