Mobile learning in Africa: How mobile educational technology benefits learners

Cheaper mobile devices coupled with the boom in educational app development means that many learners in developing countries can now access quality educational media outside of the classroom. An increase in mobile access (especially in Nigerian and South African markets) has enabled educational technology businesses and non-profits to broaden education, taking learning to students’ daily […]

Copyright vs Creative Commons – what’s the difference?

These days everyone who spends time online is a producer of content. This content could be the blog posts you write, photographs you take, research articles you publish, videos you upload – the list goes! As the producer of the content, you get to decide how to license it. You can retain copyright (current standard […]

Design Based Research in Education

Design-based research (DBR) is a research methodology used in the learning sciences whereby interventions are conceived and implemented in real-world environments in order to test hypotheses and generate frameworks in a practical and iterative manner. As an approach, it was  popularised in education research by Jan Herrington and colleagues such as Thomas C. Reeves. Reeves presentation […]

Gamification in Education: How Gamifying Improves Learner Outcomes

Learning environments that are fun and engaging rather than dry give learners stronger motivation to persist and take charge of their own educational outcomes.  Because positive attitudes to learning foster positive teaching and learning environments, gamification in education has become an important concept and has seen educators find innovative ways to introduce elements of game […]

The Digital Memory Toolkit – a free resource to assist community projects

Digital technologies provide all manner of new opportunities for the recording and dissemination of local knowledge and histories, outside of the already established chains of cultural transmission. Greater access to the Internet and the proliferation of mobile phones and other digital devices, coupled with the multiple ways in which people in the present are engaging […]