Pioneering home-language learning of mathematics in a digital environment in South Africa

Learning mathematics in a second language has been identified as a major barrier to understanding mathematical concepts and terms for South African learners. The Cambridge Maths Dictionary App (English and isiXhosa) is an easy to use, helpful mobile reference tool for South African learners aged between 10 and 15 years old (Grades 4 to 9). […]

Why teaching 21st Century skills using educational technology is essential

Today’s learner needs a rounded skillset appropriate for a job market where digital savvy and the ability to work within multiple disciplines are both crucial. In a world that is hyper-connected through a diverse range of communication technologies, it’s important for learners to acquire adaptable ways of working with others. Educational technology can address these […]

Mobile learning in Africa: How mobile educational technology benefits learners

Cheaper mobile devices coupled with the boom in educational app development means that many learners in developing countries can now access quality educational media outside of the classroom. An increase in mobile access (especially in Nigerian and South African markets) has enabled educational technology businesses and non-profits to broaden education, taking learning to students’ daily […]

Design Based Research in Education

Design-based research (DBR) is a research methodology used in the learning sciences whereby interventions are conceived and implemented in real-world environments in order to test hypotheses and generate frameworks in a practical and iterative manner. As an approach, it was  popularised in education research by Jan Herrington and colleagues such as Thomas C. Reeves. Reeves presentation […]

Gamification in Education: How Gamifying Improves Learner Outcomes

Learning environments that are fun and engaging rather than dry give learners stronger motivation to persist and take charge of their own educational outcomes.  Because positive attitudes to learning foster positive teaching and learning environments, gamification in education has become an important concept and has seen educators find innovative ways to introduce elements of game […]