Top Trends for 2020: Micro-Learning

Trend Hunter has recently released its trend report for 2020 with one trend highlighted being micro-learning.

Micro-learning is the act of providing short, engaging educational content on a digital platform. As education moves away from established service providers, more brands are now offering micro-learning solutions to consumers – delivered by mobile web or app – who are looking to integrate professional or personal development into their lives.

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5 elements of a gamified approach to use in education

‘Gamification’ – the process of using elements of interactive game design in other applications – has become popular in education. This is for good reason. There are traits in the gamer personality that can be profitably developed in learners (traits such as perseverance and focus). Here are 5 elements of a gamified approach and how to use them in education:

1. The gamer personality

Video gamers show great drive to improve their skills and ‘master’ games. Mastering learning materials becomes attractive when elements that drive gamers to persevere are used in educational materials.

One element of a gamified approach that helps to recreate this positive element of the gamer personality is ‘unlockable’ content. Learners only gain access to materials in educational apps once they have fulfilled certain requirements and reached a certain level. This fosters the will to continue and succeed.

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Gamification in Education: How Gamifying Improves Learner Outcomes

Learning environments that are fun and engaging rather than dry give learners stronger motivation to persist and take charge of their own educational outcomes.  Because positive attitudes to learning foster positive teaching and learning environments, gamification in education has become an important concept and has seen educators find innovative ways to introduce elements of game design to the classroom.

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