Gamification in Education: How Gamifying Improves Learner Outcomes

Learning environments that are fun and engaging rather than dry give learners stronger motivation to persist and take charge of their own educational outcomes.  Because positive attitudes to learning foster positive teaching and learning environments, gamification in education has become an important concept and has seen educators find innovative ways to introduce elements of game […]

A Learning Design Model for Africa?

Digital education products and platforms are often brought into Africa from more advanced digital societies such as the United Kingdom or the United States of America. While these products could be world-class and highly effective in the markets they were developed, they have not been conceptualised with the societal, cultural  or technological contexts of Africa […]

The FRAME Model for developing mobile learning products

The Framework for the Rational Analysis of Mobile Education (FRAME) is a useful analytical lens to develop engaging, pedagogically-sound learning via mobile phones. It provides an understanding of the context of the learners as well as being a tool to test existing assumptions. These assumptions could include the types of devices learners have (feature phone, smartphone or […]

MOOCs and Skills Training

In recent years, a global increase in access to the Internet, a demand for quality and affordable higher education and the willingness of some international higher education institutions (HEIs) to experiment with Web 2.0 tools and concepts, has resulted in the substantial growth of Massive Open Online Courses  (MOOCs). These courses allow for new ways […]