Pioneering home-language learning of mathematics in a digital environment in South Africa

Learning mathematics in a second language has been identified as a major barrier to understanding mathematical concepts and terms for South African learners. The Cambridge Mathematics Dictionary App (English and isiXhosa) is an easy to use, helpful mobile reference tool for South African learners aged between 10 and 15 years old (Grades 4 to 9). Written in a language that is easily accessible to non-­mother tongue speakers of English, the app  contains over 900 Maths terms and definitions in both English and isiXhosa. Words are explained using examples relevant to the South African context and entries are supported with compelling visual content  to further enhance the explanations and to reinforce the concepts.

Mathematics Dictionary App

Developing this app, the authors wanted to ensure that all the mathematics terminology needed in the South African Intermediate and Senior Phase classroom was covered to really support learners in their studies. More than this, they wanted the content to be interesting, creatively presented and, most of all, learner-friendly. By helping learners to acquire and understand the terminology used in the mathematics classroom, they are able to engage with the concepts in a meaningful and constructive way, rather than being hindered by possible gaps in comprehension.

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Mobile learning in Africa: How mobile educational technology benefits learners

Cheaper mobile devices coupled with the boom in educational app development means that many learners in developing countries can now access quality educational media outside of the classroom. An increase in mobile access (especially in Nigerian and South African markets) has enabled educational technology businesses and non-profits to broaden education, taking learning to students’ daily commutes and homes.

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Gamification in Education: How Gamifying Improves Learner Outcomes

Learning environments that are fun and engaging rather than dry give learners stronger motivation to persist and take charge of their own educational outcomes.  Because positive attitudes to learning foster positive teaching and learning environments, gamification in education has become an important concept and has seen educators find innovative ways to introduce elements of game design to the classroom.

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