How to build on learning analytics gleaned from educational technology


Educational app development and publishing has grown in recent years. Gamified learning (using element of interactive game design in education) has increased. Because of this, educators have ways to gather learner data passively. Educational technology platforms help educators gain insights into individual learners’ strengths and problem areas. Here’s how to build on the valuable information learning analytics yield:

Gather insight into how to make educational content more engaging

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The changing role of the publisher in the age of plenty

By way of some background, I am currently the digital publishing manager at the African branch of Cambridge University Press (CUP), the publishing business of the University of Cambridge. Prior to joining CUP, I worked as a consultant conceptualising and implementing innovative digital solutions for academic and local government initiatives in South Africa. During this period I launched The Ulwazi Programme with colleagues from the eThekwini Municipality. This collaborative digital library project collated user-generated, local-language, indigenous knowledge content and published it openly under a Creative Commons license. Based on this experience, as well as my desire to explore how a traditional publishing business could engage with with the open movement and the plethora of freely-available content online, I applied to attend the Institute of Open Leadership (IOL) workshops. The week-long sessions were intense; a bootcamp in open licensing and open education. More importantly, the workshop brought together some of the top minds currently working on open ideas. In formal and informal discussions, these mentors shared their thinking with me on open business models, providing examples of successful and sustainable open initiatives.

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How augmented reality is revolutionizing EdTech

The global buzz unleashed by the release of the Pokémon Go game for smartphones in 2016 exemplifies how augmented reality technology is growing. Educational institutions and app developers are already finding ways to incorporate the exciting, perception-bending capabilities of augmented reality design into lesson and textbook design. Read more about how augmented reality is revolutionizing EdTech:

First: What is augmented reality?

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Pioneering home-language learning of mathematics in a digital environment in South Africa

Learning mathematics in a second language has been identified as a major barrier to understanding mathematical concepts and terms for South African learners. The Cambridge Maths Dictionary App (English and isiXhosa) is an easy to use, helpful mobile reference tool for South African learners aged between 10 and 15 years old (Grades 4 to 9). Written in a language that is easily accessible to non-­mother tongue speakers of English, the app  contains over 900 Maths terms and definitions in both English and isiXhosa. Words are explained using examples relevant to the South African context and entries are supported with compelling visual content  to further enhance the explanations and to reinforce the concepts.

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Mobile learning in Africa: How mobile educational technology benefits learners

Cheaper mobile devices coupled with the boom in educational app development means that many learners in developing countries can now access quality educational media outside of the classroom. An increase in mobile access (especially in Nigerian and South African markets) has enabled educational technology businesses and non-profits to broaden education, taking learning to students’ daily commutes and homes.

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